Game dev is hard

Maggie

Whilst playing around with the scripting for my new project, I often wonder about how the hell Ron Gilbert et al. managed such a great job on much lesser hardware. Some of the complexity that I've added to the Point-and-click engine up to this point probably out-sizes the entire game size of those 8/16-bit classics. ... Read more

Monkeying about

Secret of Monkey Island

So a few things have happened since my last post. Firstly, I had a rethink about the tech I'd use for graphics. Eventually, I settled on Diligent Engine which - so far - has been very nice to work with demonstrably proven to work well for Windows, Linux as well as Android & web (at ... Read more

On the move

One of the big headaches I'm having right now is how to (or whether I should even) make the game suitable for mobile devices. My daughter loves the Squishies, but her main device is an Android tablet. The big issue I have is my engine has me somewhat boxed in. Learning OpenGL was quite difficult ... Read more