Game dev is hard

Maggie

Whilst playing around with the scripting for my new project, I often wonder about how the hell Ron Gilbert et al. managed such a great job on much lesser hardware. Some of the complexity that I've added to the Point-and-click engine up to this point probably out-sizes the entire game size of those 8/16-bit classics. ... Read more

Monkeying about

Secret of Monkey Island

So a few things have happened since my last post. Firstly, I had a rethink about the tech I'd use for graphics. Eventually, I settled on Diligent Engine which - so far - has been very nice to work with demonstrably proven to work well for Windows, Linux as well as Android & web (at ... Read more

Solutions in different places

Software development for the web is my day job, and it most certainly does not include games. In my own time, however, I prefer to focus on native software. But I came across some details during my digging for renderer alternatives that have kind of changed things a bit. Over the years, I've spend a ... Read more

On the move

One of the big headaches I'm having right now is how to (or whether I should even) make the game suitable for mobile devices. My daughter loves the Squishies, but her main device is an Android tablet. The big issue I have is my engine has me somewhat boxed in. Learning OpenGL was quite difficult ... Read more

Bad vibes

For a few months now, we've been using Claude at work. I've also been playing around with Claude and Codex in a personal capacity. Work is web-based SAAS software; personal is C++ games. Two quite different genres, and also quite a bit different in terms of results, too - so this is my honest assessment. ... Read more

Endgame

As it stands right now, Squishies is probably the closest to "complete" as I've gotten a game before. But without a proper endgame, it'd be very easy to burn out and give up, leaving another "could have been" project on the sidelines until the next time I end up rewriting the whole thing. Even as ... Read more

Softbody chaos

Squishies

So then. With the two main games introduced in the first post, this is a bit more detail into the specifics of Squishies. The core mechanic of Squishies revolves around softbody physics. I think my first introduction came from this article which is more easily digested via the accompanying video. It was only when I ... Read more