Solutions in different places

Software development for the web is my day job, and it most certainly does not include games. In my own time, however, I prefer to focus on native software. But I came across some details during my digging for renderer alternatives that have kind of changed things a bit. Over the years, I've spend a ... Read more

On the move

One of the big headaches I'm having right now is how to (or whether I should even) make the game suitable for mobile devices. My daughter loves the Squishies, but her main device is an Android tablet. The big issue I have is my engine has me somewhat boxed in. Learning OpenGL was quite difficult ... Read more

Bad vibes

For a few months now, we've been using Claude at work. I've also been playing around with Claude and Codex in a personal capacity. Work is web-based SAAS software; personal is C++ games. Two quite different genres, and also quite a bit different in terms of results, too - so this is my honest assessment. ... Read more

Endgame

As it stands right now, Squishies is probably the closest to "complete" as I've gotten a game before. But without a proper endgame, it'd be very easy to burn out and give up, leaving another "could have been" project on the sidelines until the next time I end up rewriting the whole thing. Even as ... Read more

Softbody chaos

Squishies

So then. With the two main games introduced in the first post, this is a bit more detail into the specifics of Squishies. The core mechanic of Squishies revolves around softbody physics. I think my first introduction came from this article which is more easily digested via the accompanying video. It was only when I ... Read more